Here, some snapshots of the anatomy study, as you can see, she isn't perfectly symmetrical, and i think that adds a lot to the model, the face i´ts also asymmetrical
I didnt plan ahead a design for the model, I only wanted to get the proportions right, so after I achieved what I was looking for, I decided to put some simple accesories and a corset on her to showcase it
It was a lot of learning along the way, and I didnt implement some ideas because I wanted to end the model fast
The hair was made of curves that I attached to paint strokes with a flatness setting of 1 then converted to polys and added a edge loop in the center with a tweaked input offset
here, some snapshots of the model with some cloths , lol
For the retopology step I didn't optimize the model too much, actually, it has about 65 000 tris!!
For the textures I've used projection painting and photo references, isnt polished though ,there are a lot of places that need cleanup.
Here, some snapshots of the model inside the cryengine sdk, the model it´s tessellated and in the viewport looks pretty pretty
I didn't intent to do a perfect model , im still a begginner with a lot of experience in incomplete works, lol. This work really gives me a lot of confidence, and I'll keep trying to get better at this.
I think I'll comback to this model to clean the textures, to add more detail to the corset, add a tatto on her back, also I wanto add some maya hair and make some nice renders and pose it, but thats gonna be in the future.
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