jueves, 9 de enero de 2014
sábado, 3 de agosto de 2013
martes, 4 de junio de 2013
Thick girl with a corset
This is the first model that I ever finished, it was my fourth try at modelling a girl. At the begining she wasnt that curvy, and i didnt feel satisfied with her shape, so I added more "meat" to her. lol
Here, some snapshots of the anatomy study, as you can see, she isn't perfectly symmetrical, and i think that adds a lot to the model, the face i´ts also asymmetrical
I didnt plan ahead a design for the model, I only wanted to get the proportions right, so after I achieved what I was looking for, I decided to put some simple accesories and a corset on her to showcase it
It was a lot of learning along the way, and I didnt implement some ideas because I wanted to end the model fast
The hair was made of curves that I attached to paint strokes with a flatness setting of 1 then converted to polys and added a edge loop in the center with a tweaked input offset
here, some snapshots of the model with some cloths , lol
For the retopology step I didn't optimize the model too much, actually, it has about 65 000 tris!!
For the textures I've used projection painting and photo references, isnt polished though ,there are a lot of places that need cleanup.
Here, some snapshots of the model inside the cryengine sdk, the model it´s tessellated and in the viewport looks pretty pretty
I didn't intent to do a perfect model , im still a begginner with a lot of experience in incomplete works, lol. This work really gives me a lot of confidence, and I'll keep trying to get better at this.
I think I'll comback to this model to clean the textures, to add more detail to the corset, add a tatto on her back, also I wanto add some maya hair and make some nice renders and pose it, but thats gonna be in the future.
Here, some snapshots of the anatomy study, as you can see, she isn't perfectly symmetrical, and i think that adds a lot to the model, the face i´ts also asymmetrical
I didnt plan ahead a design for the model, I only wanted to get the proportions right, so after I achieved what I was looking for, I decided to put some simple accesories and a corset on her to showcase it
It was a lot of learning along the way, and I didnt implement some ideas because I wanted to end the model fast
The hair was made of curves that I attached to paint strokes with a flatness setting of 1 then converted to polys and added a edge loop in the center with a tweaked input offset
here, some snapshots of the model with some cloths , lol
For the retopology step I didn't optimize the model too much, actually, it has about 65 000 tris!!
For the textures I've used projection painting and photo references, isnt polished though ,there are a lot of places that need cleanup.
Here, some snapshots of the model inside the cryengine sdk, the model it´s tessellated and in the viewport looks pretty pretty
I didn't intent to do a perfect model , im still a begginner with a lot of experience in incomplete works, lol. This work really gives me a lot of confidence, and I'll keep trying to get better at this.
I think I'll comback to this model to clean the textures, to add more detail to the corset, add a tatto on her back, also I wanto add some maya hair and make some nice renders and pose it, but thats gonna be in the future.
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